Lumenseeker is a first-person exploration game taking place in an ever-changing mine, built through procedural generation and decoration systems, where no playthrough is exactly the same. As a new miner now trapped in the mines with no known way out, it’s up to you to figure out what’s gone wrong and how to fix it. Explore your surroundings, collaborate and trade with the Lumenites- crystalline entities born from the mines, to discover the secrets of what lies beneath the surface.
My job on this project was animating all the first person animations and helping implement them into the unity game engine I had never worked on an FPS rig before so this was a great learning experience. I also ran a series of motion capture shoots for the npc's however there unfortunately wasn't enough scope in the project for them to be implemented.
